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Seitenabrufe
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247157735 Seitenabrufe seit dem 30.06.2003 |
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T.I.M.E Stories
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The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. But it's also a board game with rules which allow for reflection and optimization.
At the beginning of the game, the players are at their home base and receive their mission briefing. The object is then to complete it in as few attempts as possible. The actions and movements of the players will use Temporal Units (TU), the quantity of which depend on the scenario and the amount of players. Each attempt is called a "run"; one run equals the use of all of the Temporal Units at the players' disposal. When the TU reach zero, the agents are recalled to the agency, and restart the scenario from the beginning, armed with their experience. The object of the game is to make the perfect run, while solving all of the puzzles and overcoming all of a scenario’s obstacles.
The base box contains the entirety of the T.I.M.E Stories system and allows players to play all of the scenarios, the first of which — Asylum — is included. During a scenario, which consists of a deck of 120+ cards, each player explores cards, presented most often in the form of a panorama. Access to some cards require the possession of the proper item or items, while others present surprises, enemies, riddles, clues, and other dangers.
You usually take possession of local hosts to navigate in a given environment, but who knows what you'll have to do to succeed? Roam a med-fan city, looking for the dungeon where the Syaan king is hiding? Survive in the Antarctic while enormous creatures lurk beneath the surface of the ice? Solve a puzzle in an early 20th century asylum? That is all possible, and you might even have to jump from one host to another, or play against your fellow agents from time to time...
In the box, an insert allows players to "save" the game at any point, to play over multiple sessions, just like in a video game. This way, it's possible to pause your ongoing game by preserving the state of the receptacles, the remaining TU, the discovered clues, etc.
T.I.M.E Stories is a decksploring game in which each deck makes anything possible!
Brettspiele
Produkte vom Herausgeber (Space Cowboys)
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Beschreibung |
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Kaufen |
Grundregeln |
SCB 03099 |
T.I.M.E Stories
Bitte vorbestellen
The T.I.M.E Agency protects humanity by preventing temporal faults and paradoxes from threatening the fabric of our universe. As temporal agents, you and your team will be sent into the bodies of beings from different worlds or realities to successfully complete the missions given to you. Failure is impossible, as you will be able to go back in time as many times as required.
T.I.M.E Stories is a narrative game, a game of "decksploration". Each player is free to give their character as deep a... (vollständige Beschreibung)
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ca. 52,00 EUR
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Vorbestellen
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Regelerweiterungen |
SCB 03102 |
T.I.M.E Stories: The Marcy Case
The Marcy Case is a thrilling scenario for T.I.M.E Stories that brings you to the United States in 1992.
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30,00 EUR
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Kaufen
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SCB 03103 |
T.I.M.E Stories: A Prophecy of Dragons
Bitte vorbestellen
7553 AT (Alternative Timeline): Forget all you know about the Middle Ages, and explore a new reality in which magic changes everything.
T.I.M.E Stories: A Prophecy of Dragons is the third T.I.M.E Stories scenario.
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ca. 30,00 EUR
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Vorbestellen
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SCB 03104 |
T.I.M.E Stories: Under the Mask
Bitte vorbestellen
T.I.M.E Stories: Under the Mask is the fourth T.I.M.E Stories scenario.
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ca. 30,00 EUR
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Vorbestellen
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SCB 03105 |
T.I.M.E Stories: Die Endurance
Die T.I.M.E Agency hat einen neuen Auftrag. Diesmal geht es ins Jahr 1914 N.Z. und es wird kalt, verdammt kalt. Die Endurance, ein Forschungsschiff auf dem Weg durch die Antarktis, ist im Eismeer verschollen! Was ist der Expedition zugestoßen? Ein Team aus erfahrenen Zeitreise-Agenten soll der Sache auf den Grund gehen …
4. Erweiterung zum Grundspiel T.I.M.E Stories
für 2-4 Spieler ab 12 Jahre
Spieldauaer ca. 90 Min.
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30,00 EUR
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Kaufen
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SCB 03106 |
T.I.M.E Stories: Estrella Drive
T.I.M.E Stories: Estrella Drive, the sixth T.I.M.E Stories expansion, is about show business in Hollywood, California.
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30,00 EUR
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Kaufen
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SCB 03107 |
T.I.M.E Stories: Lumen Fidei
Die Zeitreise-Agenten gehen erneut auf Reise. Der Titel „Lumen fidei“ gibt die Richtung an: Die Agenten folgen dem „Licht des Glaubens“ ins späte Mittelalter, in die Zeit der Inquisition. Was sie dort tun sollen? Wem sie dort begegnen werden? Das können wir fraglos nicht verraten. Sicher dürfte jedoch sein, dass wieder knackige Rätsel und unerwartete Storywendungen auf die Agenten der T.I.M.E Agency warten und es auch den ein oder anderen neuartigen Twist geben wird, der nie zuvor ei... (vollständige Beschreibung)
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30,00 EUR
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Kaufen
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SCB 03108 |
T.I.M.E Stories: Santo Tomás de Aquino
Dieser Artikel ist endgültig vergriffen
Stecht mit der T.I.M.E Agency in See! Euer Ziel? Die Karibik im Jahr 1685. Eure Mission: Befreit die gefangenen Piraten in Vorbereitung auf das Szenario "1685 N.Z. - Bruderschaft der Küste". SANTO TOMÀS DE AQUINO ist ein Einführungs-Szenario für T.I.M.E Stories. Für dieses Spiel wird das T.I.M.E Stories Grundspiel benötigt.
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endgültig vergriffen |
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