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HauptseiteFirmenRogue Games


Rogue Games

Rogue Games
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

Founded in 2007, Rogue Games is the partnership of two long time game designers, taking the jump into self publishing.

Rogue Games motto is simple: Games so good they sneak up on you.™
The Rogue's Rules
Rule 1

* Have fun!

Rule 2

* The setting defines the rules, the rules do not define the setting.

The Rogues

Games.

That is what it is all about.

For as long as they can remember Richard Iorio II and James Maliszewski have enjoyed not only playing, but designing games. Rogue Games is their company, and with it they design and produce games.

So who are these two Rogues?

Read on.
Richard Iorio II

Born in Connecticut, Richard lived in such far flung and exotic locales as Pocatello, Idaho and Mauston, Wisconsin.

Richard has been a librarian since 1998, and has come a long way from the days when he was the librarian for Harley-Davidson. He spent the first part of his career as a law librarian and worked in two Chicago law firms where he learned a lot about the law and about law firm culture. This is what drove him to the halls of academia. It was academia which drove him to leave the profession, and now he works in the publishing industry.

Since 1996 Richard has been a freelance writer and designer and has written for Atlas Games, Guardians of Order, Hogshead Publishing, and Zeitgeist Games (just to name a few). In addition he designed two the card games Geek Wars: Battle for the Con and World Championship Dodge Ball for Goodman Games.

Currently Richard lives in Chicago, Illinois with his wife, cat and library of books. He is currently busy at work on the historical supernatural horror game Colonial Gothic.
James Maliszewski

Born in the Netherlands, and growing up in Baltimore, James attended university in Annapolis, Washington, D.C., and Toronto.

Originally he believed his calling was to teach the world about the wonders of medieval and early modern philosophy, but soon realized he could just as readily be ignored by working in the roleplaying games industry—and have more fun in the process.

Since 1999, he has contributed to many gaming products, most notably various d20 lines (including Star Wars and Iron Kingdoms), the Dark Ages lines, Exalted, Fading Suns, Gear Krieg the Roleplaying Game, and Hunter: The Reckoning.

He currently lives in Toronto, Ontario, Canada, with his wife, two children, and a Captain Kirk action figure, and is hard at work on his science fiction roleplaying games, Fourth Millennium: Future Imperfect and Thousand Suns.

Hauptproduktlinien

   

Colonial Gothic

       

It is the dawn of the American Revolution. Forces are at work that will shake the very fabric of the fragile Colonies. While England deploys troops to the Colonies to put an end to the rebellion, darker forces are at work that are using these events to unleash their pent up rage. Plots are afoot, events are taking place behind the scenes, and agents with their own agenda are lurking in the shadows.

   

Shadow, Sword & Spell

       

You hail from a world awash in conflict, danger, and threats. You might be a thief due to your knack for picking the pockets of rich merchants in Gravinia while evading the blades of the competition. You might be a raider selling your sword to the highest bidder and fight for any or all as long as the silver flows. You might even hail from mysterious Cal’athar and have an affinity for arcane forces, using them to work spells outside the realm of Man.

Written by Richard Iorio II (Colonial Gothic) and James Maliszewski (Thousand Suns) as well as powered by 12°, Shadow, Sword & Spell has everything you need to run games inspired by the greatest pulp writers of our time.

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