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242301174 Seitenabrufe seit dem 30.06.2003


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HauptseiteFirmenSmirk & Dagger


Smirk & Dagger

Smirk & Dagger
(auf das Logo klicken, um zur Firmen-Website zu gelangen)

It's the rush of knowing they haven't even seen it coming.

You can't help but smile -
just before you twist 'em up and put the screws to them.

We're Smirk&Dagger Games.

And we know why you play games. It's the same reason we do. We love to taunt. To instigate and watch the sparks fly. We love 'opportunity fire' and the taste of revenge. We know games are a lot more fun when you can stab a friend in the back. And we've built our company on it.

'cause, hey, it's just a game.

The People Behind the Games:
Curt Covert - Owner, Chief Instigator
Curt is the founder, creative force and jack-of-all-trades at Smirk&Dagger. In an alternate universe, he's an art director, a copywriter, a marketer and a concept director. Not a bad tool set to marry with his long standing passion for gaming or his desire to bring new and exciting ways - to smile menacingly, turn on your friends, and smack 'em around - "all in about an hour".

You can e-mail Curt at covertc@smirkanddagger.com with any questions on rules, products, our demo team, moral dilemmas, or other questions of great magnitude.

Justin Brunetto - Uber Instigator
Is he family? Is he an employee? Is he a bitter foe in the cardboard arena?
Is he an amazingly good friend we are lucky to have? Yep. And chances are if you see us at gaming events, you'll have a chance to meet him. Just don't tell him that salsa and chips do not a salary make. He seems to be unaware of this fact and truthfully - the only raise in the short term is likely to be beer.
Mmmmmmm - beer. Find him at justin_dagger@yahoo.com

Robert Mag and Roxanne Ong - Web Developers
Like our site? From graphics to the navigation and flow, these guys get all the credit. Shower them with praise and then feel free to contact them about your web needs. For that matter, Robert is an amazing illustrator too! You will find his work gracing a number of our future products (currently in development). In his spare time, he may be able to give you a hand as well. Check out his work at www.robertmag.com.


Smirk&Dagger Games
30 Lyrical Lane
Sandy Hook, CT 06482

Phone: (203) 426-1163

Customer Service, Product questions, Rules clarifications, Demo
inquiries and just about anything else:
Contact Curt Covert at covertc@smirkanddagger.com.

Product submissions:
Currently, Smirk&Dagger Games is not accepting game submissions.
We will return all such submissions without review.

Hauptproduktlinie

   

Cutthroat Caverns

       

"Without teamwork, you will never survive. Without betrayal, you'll never win."

Cutthroat Caverns is played over 9 turns, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. The player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.

Other games have tried to bring the RPG dungeon 'experience' to a deck of cards and have succeeded thematically and mechanically. Cutthroat Caverns does so on an emotional level.

You will be transported to that fateful day, as a young idealistic RPG player with visions of Tolkien's fellowship dancing in your head, when you suddenly come to the horrible realization that the other players may pose more of a threat than the creatures themselves. The feeling of that moment is sustained and heightened all through gameplay. A unique combination of cooperative game play and opportunistic backstabbing.

Genre-bending. Dice-less.
The totally immersive feel of a RPG
in a simple, elegant card game.

A perfect balance of cooperative gameplay and back-stabbing goodness.

An artifact of untold power lies in your hands. To claim it, you must escape the caverns alive. No less than nine horrific beasts stand in your way - that, and the greed of the other players.

In this game of kill-stealing, you decide whether to swing for a whopping 50 points of damage - or hold back, awaiting a more opportune time to strike. Only the final blow matters if you are to score the kill. Hold back or sabotage other's plans too much - and the entire party will die, without a winner.

Okay, that's what it says on the box... what's it really like?
Cutthroat Caverns is truly unique. While most definitely a highly interactive card game and very easy to play, it requires the strategic thinking of a board game. And, for some uncanny reason, the game will make you FEEL like you are in the middle of a classic dungeon crawl, even though table talk is about as much roleplaying as you are likely to do. That all said, it has proven to have a very broad appeal with gamers across several genres.

The real joy is the delicate balance between helping the party (and staying alive) vs working towards your own selfish goals (and risking the welfare of everyone). There are no dice. Each Turn, you will choose how much damage you are willing to do to the monster- or won't do - as you jockey for position to land the killing blow. And when characters can make that kind of decision, things get very funny & very deadly - very quickly.

With 25 encounters, all requiring a different group strategy and seperate individual strategy, game play is always challenging. Only 9 random encounters will be used in any game, so the experience is always different. Plus, the first expansion is already complete with 15 new, tougher encounters and a whole new 'character enhancing' game mechanic to keep people coming back.

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