DreadBall – The Futuristic Sports Game is a fast and fun tactical miniatures sports board game, written by Jake Thornton and created by Mantic Games.
Two coaches compete for victory with teams of beautiful miniatures, on a highly stylised and finely detailed sci-fi pitch. The game is easy to learn yet tactical, with carefully orchestrated plays and counter attacks hinging on positioning and the mercy of the dice gods.
Created by the finest sculptors and designers in the universe, DreadBall – The Futuristic Sports Game is the first in the series to be supported. Future expansions will introduce new teams, new arenas and will expand gameplay with exciting new rules, building on the already impressive 84 page A4 full colour rulebook.
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Beschreibung |
Preis |
Kaufen |
Grundregeln |
MAG 2M101 |
DREADBALL - THE FUTURISTIC SPORTS GAME 2nd Edition Core Game
Sammlerstück / Rarität
DreadBall is a futuristic sports board game set within the Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues. The simple rules allow a great depth of choice and many opportunities to show your cunning. Rules are provided for four different teams, eight famous individuals, team progression and league play.
DreadBall contains everything you need to get gaming:
1 84 Page A4 Full Colour Rulebook
1 Mount... (vollständige Beschreibung)
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88,00 EUR
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Kaufen
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MAG 2M202 |
DREADBALL - 2nd Edition Collectors Edition Rulebook (Limited)
Sammlerstück / Rarität
DreadBall is a futuristic sports board game played with 30mm miniatures, set within Mantic’s Warpath universe. You are the Coach of your team, testing your skill and luck against other Coaches in one-off matches or long-running leagues.
This 84 A4 Full Colour Rulebook provides simple rules allowing for a great depth of choice and many opportunities to show your cunning.
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46,00 EUR
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Kaufen
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Regelerweiterungen |
MAG 126 |
DREADBALL KICKOFF EXTRA TIME
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DreadBall KickOff mixes the simplicity and brutality of DreadBall in a simple new format designed to get you playing even quicker, and the Extra Time pack allows you to upgrade your KickOff Boxset to include the Cards and Referee, with a downloadable copy of the full rules!
Alternatively it's a fantastic add-on for any club or league games where you need extra components!
Upgrade DreadBall Kick-off with the Extra Time add-on pack or upgrade to the complete hobby version of DreadBall: The Futur... (vollständige Beschreibung)
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MAG 127 |
DREADBALL SEASON 2 RULEBOOK
With a host of new models, new mechanics and exciting abilities, the Season 2 Rulebook takes DreadBall to new heights and expands your gameplay experience. Featuring brand new photography as well as a dedicated FAQ section, the Season 2 Rulebook is a must-have for any DreadBall fan.
64 Page A4 Full Colour Rulebook
Stats and background for 4 Teams
Stats and background for 9 famous MVPs
Rules for Cheerleaders
Rules for Coaches
Talk Tactics FAQ
League Play
New Abilities
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16,00 EUR
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Kaufen
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MAG 133 |
DREADBALL SEASON 3 RULEBOOK
Containing rules and background for four teams and three stunning MVPs, the Season 3 book enhances your DreadBall experience even further with new rules and abilities - and that’s before we even mention the Giants: massive new miniatures for use in your normal DreadBall games!
But that’s not all – the DreadBall Season 3 Rulebook also contains rules for a whole new way of playing: DreadBall Ultimate. These rules allow you to play crazy multi-team games with up to 6 players in mad end-of-se... (vollständige Beschreibung)
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16,00 EUR
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Kaufen
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MAG 145 |
DREADBALL ULTIMATE
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You’ve played DreadBall, now take your games to the max with DreadBall Ultimate and an all-new way of playing!
With 2 balls flying around the arena, the madness never ends as 3-6 teams take to the pitch to play ball and defeat their opposition! The perfect beer-and-pretzels game or the ultimate end-of-season match, DreadBall Ultimate is a fun, frantic and ultimately hilarious new way of playing everyone’s favourite sports game.
This mega-value-for-money boxset contains four DreadBall Giant... (vollständige Beschreibung)
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Miniaturen |
MAG 124 |
DREADBALL CHEERLEADERS (4 MODELS)
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Nearly every DreadBall team has a group of enthusiastic cheerleaders to rouse the fans in support. We all know that wildly cheering fans can spur the players on to heights they would never reach without the uplifting support of the crowd. For this reason most teams include a troupe of cheerleaders whose job is to excite the crowd and get them to cheer on the team with such fervour that they play at their absolute best.
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MAG 125 |
DREADBALL COACHES (3 MODELS)
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Coaches are busy people. Before a game they are arranging the advertising, tasting the canapés, scheduling training, counting equipment, booking transport, arranging interviews, approving merchandising and a thousand other details. They have to schmooze with the sponsors, argue with the arena staff and deal with the many divas among their highly-strung players. It seems that nothing can be done without them, and everyone feels free to demand a little of their time.
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Asterians |
Miniaturen |
MAG 134 |
SHAN-MEEG STARHAWKS ASTERIAN TEAM (8 FIGURES)
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The Starhawks see themselves as clearly superior to the average DreadBall team, but that doesn’t mean they aren’t above bending the rules – or just cheating! – to gain any advantage possible.
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MAG 138 |
Mellisandra
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The DGB are more than happy to overlook Mellisandra’s shady past as a pirate and smuggler, given the entertainment value of her reckless plays and last-minute dashes.
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Corporation |
Miniaturen |
MAG 107 |
"Lucky" Logan
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One of the originals or a charming con artist? Whatever the facts are, Lucky’s not one for settling down and never plays for the same team for very long. On the pitch Logan is full of surprises. He’ll try anything, and being lucky he’s got a good chance of succeeding. He’s a bit of a Jack the Lad, and his lopsided grin and scruffy hair appear on several adverts, mostly for whiskey. He’s fast, agile and his trademark is being lucky and getting just out of the way of the slam, being just... (vollständige Beschreibung)
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MAG 114 |
VOID SIRENS CORPORATION TEAM (8 PLAYERS)
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The Void Sirens are one of the better-known all-female teams with a long and illustrious history. They have, at one time or another, beaten most of the top teams, and they are always worth watching on the tri-vid. The roster relies on their Jacks and their training focus on Running Interference. This, together with an extensive additional coaching schedule, enables them to react swiftly to opposing plays, and makes the Sirens very tricky to predict. Any offensive drive needs to punch a much bigg... (vollständige Beschreibung)
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MAG 120 |
Anne-Marie Helder
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Anne-Marie Helder is as much of a striking presence off the pitch as on it with her well-known strings of legal actions against the DGB for discrimination against larger players being trained as Strikers. She will play for any team that will at least pretend to offer the opportunity, and many teams are happy to at least consider it because when she decides to be a Guard then she is a force to be reckoned with. Her style is not elegant or even unusual it is simply effective. She Slams opponents j... (vollständige Beschreibung)
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MAG 123 |
Buzzcut
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If eating your greens makes you grow up big and strong, then Buzzcut must have devoured forests as a child because he is huge. On the pitch he wears some armour, but generally plays almost stripped to the waist as if preparing for some manual labour which, in a way, he is. His usual excuse is that the uniforms come off when he gets into a fight anyway, and it is true that things seem to break when he is about. This doesn’t stop him being fined in almost every game for being improperly attired.... (vollständige Beschreibung)
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MAG 130 |
Big Mech
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Adapted from a combat walker using experimental A.I. technology, the player known only as Big Mech is an unstoppable juggernaut in the arena – with an ego to match!
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MAG 494 |
TRONTEK 29ERS CORPORATION TEAM (8 PLAYERS)
Sammlerstück / Rarität
The industrial giant Trontek is probably the most famous brand in the Corporation, so it is hardly surprising that they also sponsor one of the best teams in DreadBall: the Trontek 29ers.
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28,00 EUR
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Kaufen
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Sonstiges |
MAG 148 |
TRONTEK 29ERS STRIKE ZONES PACK
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The industrial giant Trontek is probably the most famous brand in the Corporation, so it is hardly surprising that they also sponsor one of the best teams in DreadBall: the Trontek 29ers.
Mark out your stadium in the colours of the Trontek 29ers and show your allegiance with this premium quality Acrylic upgrade pack!
These Acrylic Strike Zones require the Quadrant Zero Stadium Customizable pitch or the premium Co-prosperity Park Arena.
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Forge Fathers |
Miniaturen |
MAG 111 |
MIDGARD DELVERS TEAM (8 FIGURES)
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Forge Father teams are perhaps a bit more flexible than they appear at first glance. They focus on strength rather than speed on the court. They play a strong defensive game, leading with a line of tough guards before breaking from the line with strikers to win the ball and make their way to the goal.
Contents:
11 PVC Forge Father players,
1 PVC fallen forge father player
Clear plastic DreadBall bases
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MAG 140 |
Painmaster Yurik
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Also known as “the immovable object”, Yurik Yurikson is one of the most reliable guards in modern DreadBall, easily shrugging off blows that would send a lesser Guard reeling.
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Marauders |
Miniaturen |
MAG 105 |
Slippery Joe
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Joe has what might best be called an old music hall villain moustache – a great, black soup-strainer of a thing that sits like a giant slug on his upper lip and which he twirls thoughtfully as he leers at the crowd in what has become his personal interpretation of showboating. And despite his comical appearance he gets to twirl the waxed tips of his moustache rather more than his opponents would like as he is a prodigious Striker. Yes, Striker!
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MAG 493 |
GREENMOON SMACKERS MARAUDER TEAM (8 FIGURES)
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Ex-pirate scum turned major league heroes? The Greenmoon Smackers bring a wealth of violent tricks and brute force to the arena floor in a spectacular demonstration of brawn over brain!
Marauder Team
5 Marauder Jacks
3 Marauder Guards
10 Clear Plastic Hex Bases
1 Mantic Point
1 Mantic Carry Case with Foam
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MVP'S |
Miniaturen |
MAG 113 |
Wildcard
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Wildcard is a fast and agile human, with a distinctive uniform and a flashing smile. She is a boon to the cameras which often focus on her even when the ball is elsewhere on the pitch. Her appearance is unlike most of the teams she plays with, with a uniform that is more akin to Asterian body suits in general cut than a normal human DreadBall suit. Her clothing also seems to offer a similar level of defence to Asterian smartsuits, becoming rigid in response to kinetic energy. This allows her to ... (vollständige Beschreibung)
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MAG 122 |
Rico Van Dien
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Rico is a natural showman. He is handsome, suave, well educated, hugely rich, and the object of more paternity suits than any other DreadBall player in its history. Envied by men, loved by women, Rico has it all and he knows it.
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MAG 128 |
Alpha Simian
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It’s hard to imagine how something as big as Alpha Simian could move so fast. He’s an apex predator, a beast who puts his natural ferocity to great use in the arena.
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MAG 129 |
Barricade
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Barricade was built for one thing – clearance – and he does it very well indeed! Even the most formidable defence can’t hope to stand against his relentless advance.
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MAG 131 |
Nameless Spawn
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The creature known as the Nameless Spawn is the ultimate defence against enemy Strikers, an absolute monster of a Guard with almost as many kills as he has tentacles!
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MAG 139 |
The Praetorian
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It’s not clear how an Asterian Cypher came to be playing DreadBall, but being a military-grade combat unit has given the Praetorian many advantages in the arena.
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Robots |
Miniaturen |
MAG 116 |
CHROMIUM CHARGERS ROBOT TEAM (10 PLAYERS)
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DreadBall’s rules state very clearly that a player must play as a single position, but they never considered that someone could change from one to another within a match. The robots can. They troop out onto the pitch as Jacks, but at the whirr of a servo they can change to a Striker or a Guard, avoiding any infringement of the letter of the rules by only ever being a single role at a time, but the spirit of the rules is ridden over roughshod. And the crowd loves it.
Robots Team
6 Plastic R... (vollständige Beschreibung)
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MAG 119 |
DBR-7 “Firewall”
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DBR-7 “Firewall” is the product of advanced research by Mutsunembu LLC to muscle in on the lucrative Sports Robot market to fulfil a gap for a Keeper variant. By the time Firewall was ready however the gap had already closed and new technology made it possible for the latest batch of Sports Bots to transform into this fourth type. Despite this, DBR7 prototype was put through its paces on the DreadBall Pitch and was so successful that the DGB decided to purchase him for his PR value. Many yea... (vollständige Beschreibung)
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Teraton |
Miniaturen |
MAG 132 |
Dozer
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One of the few female Teratons to grace DreadBall arena, Dozer’s natural size gives her a distinct advantage over her male counterparts – one she’s not afraid to put it to use.
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MAG 137 |
UKOMO AVALANCHERS TERATON TEAM (8 FIGURES)
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The Avalanchers haven’t been around for long, but their hard-hitting play style has already won them plenty of fans. The fact that they’re giant teleporting reptiles doesn’t hurt, either!
Teraton Team
4 x Teraton Jacks
4 x Teraton Guards
8 x Clear Plastic Hex Bases
1 x Mantic Point
1 x Mantic Carry Case with Foam
Models supplied unassembled and unpainted. Sprueless Plastic requires super glue.
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Zees |
Miniaturen |
MAG 141 |
Riller
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He’s not the biggest player but as Riller says, size doesn’t matter when you play dirty! His inventive fouls and relentless self-promotion have made him a firm fan favourite.
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Z'Zor |
Miniaturen |
MAG 115 |
LOCUST CITY CHIEFS Z'ZOR TEAM (8 FIGURES)
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Of the various alien races that grace the DreadBall pitches across the Corporation, the Z’zor are one of the most worrying to watch. If normal insects look a bit odd and move a bit strangely, the Z’zor have all that in far more abundance than leaves most humans comfortable. They move wrong, their body language is wrong and they can stop so suddenly and so completely that you have to blink to check that you aren’t looking at a still picture.
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MAG 118 |
Ludwig
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Repeatedly fined for flying in the arena, Ludwig is seldom out of trouble with Digby. He is so obviously different physically that these days he is required to wear devices to restrict his flight, reducing its effectiveness to a fluttering jump. Though not quite the game-defining ability it was before, this is still very useful for Ludwig and the buzz of his wings is always answered by a similar sound from the crowd.
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